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Huurders: Software en Technologie (3)
I was born in 1974 and I believe I belong to one of the most lucky, unique generations ever lived: I am part of a demographic which grew up without Internet, slowly saw it appearing on computer screens, and gradually transitioned into a world where the net is now in our pockets, on our wrists, in our fridge and many more connected devices.
I started taking stuff apart when I was 6, and this desire to discover the inner workings of objects has guided me my whole life through hacking computers, engines, code and electronics.
Armed with this curiosity I became interested in many aspects of computing and technology, as well as many things technical.
I moved to Amsterdam in 2002 where I worked as a Creative Technologist for Wieden+Kenney until 2005.
I supervised, directed and/or developed projects for Nike, Nokia, GoreTEX, Heineken, Bottega Veneta, Mandarina Duck, Electronic Arts, MTV and many more.
I currently teach programming, electronics and other things to whoever wants to learn, often developing my own methods to explain really complicated things in a more tangible, down-to-earth fashion.
I do not try to teach things I don’t thoroughly understand, which often leads me to learn completely new subjects in order to be able to explain them to myself and others.
In my off-time, when I shower or do the dishes, I think about ways to improve things or invent new ones.
I began experimenting with mobile devices in 2001, and internet connected objects in 2007.
Allon Games is a small games studio led by Mark Allon. Allon Games is specialised in mobile gaming.
Studied at HKU Utrecht. Worked as Sound Engineer. Studied Multimedia Design. Developed Web Applications and Flash Games.
Game developer. Unity enthusiast. Novice world improver.